The Tactical Art of Combat is to be a new type of game. It will be the first true tactical level simulation since the Close Combat Series by Atomic, but will differ from those titles in many ways. What we as developers are aiming to do, is to create a new wargame, with new features. About all it will have in common with past games is that it will be an RTTS [Real Time Tactical Simulation]. The aim is to build a game that will eventually cover many time periods, not just WW2. The game will have a host of features, such as civilians who can become insurgents/partisans, booby traps, the ability to realistically model many differing types of tactical warfare from WW2 to Asymmetric, insurgent based warfare.
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